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Stargate System Update

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-Add: idle display to SGC Computer Screen -Add: Auto Close Iris option to SGC computer when a incoming wormhole is detected. -Add: Added retextured sgc gate computer textures by Cyrus Jackson -Add: Function to delete a gate [gate] spawn sga_delete_gate If used on open gate it will wait till closed to delete. -Add: Spawn in […]

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GDO Update

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-Add: GDO object that can be put in sga custom inventory. (GDO Interface is far from complete, Default codes are 123 or 456. Set GDO codes using global array: GDO_CODES = [“123″,”456”];

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Little Update

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I know it has been awhile since the last update and this update isnt much, but have no fear….. I have been working on bigger stuff for us. -Fix: Commoner Fire Geometry LOD (Sections Register with HitParts Eventhandler etc.. now) -Fix: Commoner with Hood Fire Geometry LOD -Fix: Archer Fire Geometry LOD -Fix: Knight Unarmed […]

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STEAM UPDATE #35

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-Add: DHD Control Crystal added to inventory system. -Add: Engineer Skill variable required to remove control crystal. unit setvariable[“sga_skills”,[“Engineer”],true]; -Added: Skill Button to Inventory System to display skills such as Engineer. -Fix: Main workshop name changing from Stargate ARMA Early Preview to Stargate ARMA -Added: Option to choose from full or short version of wormhole […]

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***UPDATE***

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-Add: Zat’nik’tel -Add: Zat’nik’tel and ammo to all Jaffa -Fix: When Staff is Open or Closed it shoots a bullet -Fix: When staff weapon hit CUP bushes it slowed down.