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Main Mod Update

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-Add: Needle Threader.
-Add: Basic M.A.L.P.
-Add: Inventory ability to thow items (if they can be thrown)
-Add: GUI Interface for G.D.O
-Fix: Tribe/Medieval units now react to gun fire/threats.
-Fix: GDO Buttons Show in Inventory after use and before.
-Fix: Reduced brightness on Jaff head symbols.
-Add: Added Eden Editor Combo box to Jaffa Units to easily select Jaffa Head Symbols. (Also option for none and custom option. Custom option must be used along with this code: jaffaunit setobjecttextureglobal[0,”imagefile”];

 

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Stargate System Update

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-Add: idle display to SGC Computer Screen
-Add: Auto Close Iris option to SGC computer when a incoming wormhole is detected.
-Add: Added retextured sgc gate computer textures by Cyrus Jackson
-Add: Function to delete a gate [gate] spawn sga_delete_gate If used on open gate it will wait till closed to delete.
-Add: Spawn in gate that automatically aligns to existing stairs using: [stairs] spawn sga_create_gate_align
-Fix: DHD Message “Uh oh! Control Crystal is missing or borken.” to “Uh oh! Control Crystal is missing or broken”.
-Fix: When spawning a new gate during a mission DHD actions disappear.

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GDO Update

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-Add: GDO object that can be put in sga custom inventory. (GDO Interface is far from complete, Default codes are 123 or 456. Set GDO codes using global array: GDO_CODES = ["123","456"];

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Little Update

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I know it has been awhile since the last update and this update isnt much, but have no fear….. I have been working on bigger stuff for us.

-Fix: Commoner Fire Geometry LOD (Sections Register with HitParts Eventhandler etc.. now)
-Fix: Commoner with Hood Fire Geometry LOD
-Fix: Archer Fire Geometry LOD
-Fix: Knight Unarmed Fire Geometry LOD
-Fix: Knight Unarmed Hooded Fire Geometry LOD
-Add: Armed Knight with shield, sword holster, and sword
-Add: Knight Sword
-Add: Knight Helmet