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STEAM UPDATE #35

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-Add: DHD Control Crystal added to inventory system.
-Add: Engineer Skill variable required to remove control crystal. unit setvariable[“sga_skills”,[“Engineer”],true];
-Added: Skill Button to Inventory System to display skills such as Engineer.
-Fix: Main workshop name changing from Stargate ARMA Early Preview to Stargate ARMA
-Added: Option to choose from full or short version of wormhole video to the gate settings module. (Full by default)
-Added: Option to DHD to determine if control crystal is present when starting mission. (On by default)
-SGA Gate System Work Shop now requires STARGATE ARMA workshop due to inventory system.

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***UPDATE***

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-Add: Zat’nik’tel
-Add: Zat’nik’tel and ammo to all Jaffa
-Fix: When Staff is Open or Closed it shoots a bullet
-Fix: When staff weapon hit CUP bushes it slowed down.

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It has been a while… Update has arrived!

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-Add: Very Early Inventory System. Use: Shift+I to access.
-Add: Include Server Key File
-Fix: Staff Weapon flashing white when turning on.
-Fix: Staff Weapon causing units not to react using the setunitpos “UP” and just pointing the staff in air
-Fix: Display name “Static Staff 1” to “Static Staff Cannon 1”
-Fix: Display name “Static Staff 2” to “Static Staff Cannon 2”
-Add: Sagan Box
-Add: Static Staff Cannon Editor Preview images for both types.
-Add: Added extra ammo clip to each weapon of Lucian Alliance Unit
-Add: M2 Browning Machine Gun Ammo Boxes to new inventory system.
-Add: M2 Browning Machine Gun, Ammo Box and Ammo Crate Editor Preview images.
-Add: M2 Browning Machine Gun Ammo Boxes to new inventory system.
-Fix: M2 Browning Machine Gun Ammo Belts From Dissappearing.(edited)
-Fix: M2 Browning Machine Gun animations of ammo belt and ammo boxes dont use scripts anymore.