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Stargate System Update

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-Add: idle display to SGC Computer Screen
-Add: Auto Close Iris option to SGC computer when a incoming wormhole is detected.
-Add: Added retextured sgc gate computer textures by Cyrus Jackson
-Add: Function to delete a gate [gate] spawn sga_delete_gate If used on open gate it will wait till closed to delete.
-Add: Spawn in gate that automatically aligns to existing stairs using: [stairs] spawn sga_create_gate_align
-Fix: DHD Message “Uh oh! Control Crystal is missing or borken.” to “Uh oh! Control Crystal is missing or broken”.
-Fix: When spawning a new gate during a mission DHD actions disappear.

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GDO Update

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-Add: GDO object that can be put in sga custom inventory. (GDO Interface is far from complete, Default codes are 123 or 456. Set GDO codes using global array: GDO_CODES = ["123","456"];

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Little Update

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I know it has been awhile since the last update and this update isnt much, but have no fear….. I have been working on bigger stuff for us.

-Fix: Commoner Fire Geometry LOD (Sections Register with HitParts Eventhandler etc.. now)
-Fix: Commoner with Hood Fire Geometry LOD
-Fix: Archer Fire Geometry LOD
-Fix: Knight Unarmed Fire Geometry LOD
-Fix: Knight Unarmed Hooded Fire Geometry LOD
-Add: Armed Knight with shield, sword holster, and sword
-Add: Knight Sword
-Add: Knight Helmet

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STEAM UPDATE #35

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-Add: DHD Control Crystal added to inventory system.
-Add: Engineer Skill variable required to remove control crystal. unit setvariable[“sga_skills”,[“Engineer”],true];
-Added: Skill Button to Inventory System to display skills such as Engineer.
-Fix: Main workshop name changing from Stargate ARMA Early Preview to Stargate ARMA
-Added: Option to choose from full or short version of wormhole video to the gate settings module. (Full by default)
-Added: Option to DHD to determine if control crystal is present when starting mission. (On by default)
-SGA Gate System Work Shop now requires STARGATE ARMA workshop due to inventory system.

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***UPDATE***

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-Add: Zat’nik’tel
-Add: Zat’nik’tel and ammo to all Jaffa
-Fix: When Staff is Open or Closed it shoots a bullet
-Fix: When staff weapon hit CUP bushes it slowed down.