Main Mod Update

-Add: Needle Threader. -Add: Basic M.A.L.P. -Add: Inventory ability to thow items (if they can be thrown) -Add: GUI Interface for G.D.O -Fix: Tribe/Medieval units now react to gun fire/threats. -Fix: GDO Buttons Show in Inventory after use and before. -Fix: Reduced brightness on Jaff head symbols. -Add: Added Eden Editor Combo box to Jaffa…

Stargate System Update

-Add: idle display to SGC Computer Screen -Add: Auto Close Iris option to SGC computer when a incoming wormhole is detected. -Add: Added retextured sgc gate computer textures by Cyrus Jackson -Add: Function to delete a gate [gate] spawn sga_delete_gate If used on open gate it will wait till closed to delete. -Add: Spawn in…

GDO Update

-Add: GDO object that can be put in sga custom inventory. (GDO Interface is far from complete, Default codes are 123 or 456. Set GDO codes using global array: GDO_CODES = [“123″,”456”];

Little Update

I know it has been awhile since the last update and this update isnt much, but have no fear….. I have been working on bigger stuff for us. -Fix: Commoner Fire Geometry LOD (Sections Register with HitParts Eventhandler etc.. now) -Fix: Commoner with Hood Fire Geometry LOD -Fix: Archer Fire Geometry LOD -Fix: Knight Unarmed…

Our Dedicated Server

IP: 142.54.169.114 Port: 2392 Mods Required:  Stargate ARMA SGA gate System CBA_A3 ADR-97 Weapon Pack (Official Mod) Stargate_waugh_Lord StarGate_Assets DLC (optional): Arma 3 Apex  

STEAM UPDATE #35

-Add: DHD Control Crystal added to inventory system. -Add: Engineer Skill variable required to remove control crystal. unit setvariable[“sga_skills”,[“Engineer”],true]; -Added: Skill Button to Inventory System to display skills such as Engineer. -Fix: Main workshop name changing from Stargate ARMA Early Preview to Stargate ARMA -Added: Option to choose from full or short version of wormhole…