- /
- /
- /
- /
Milky Way StarGate
Map Editor Location:
Props – Stargate Gate Objects – Gates
Features:
– Chevron & Inner ring animations (are in conjunction with the SGC Gate Computer)
– Custom Wormhole video
– Chevron lights
– Travel Script (sqf-file)
– Gate Name (String)
– Gate Address (Array)
– STS Gate Name (Internal Use Only)
Player Interaction/scripts:
Gate Addresses, how to use:
Place a Stargate and DHD as shown in the picture below on a map.
In a different location on the same map place another Stargate and DHD.
Select the gate address you want as shown in the picture 1.
Travel script:
Option on gate to allow a script to run when unit is transported.
Brings in variables UNIT
being transported, and DESTINATION GATE
.
In a script you can use params ["_unit_traveling", "_gate_traveling_to"];
So if you wanted to check says its a M.A.L.P:
Check once the unit gets through the gate by comparing the distance:
if((_unit_traveling) distance (_gate_traveling_to)) < 5)
Known Issues:
– Kawoosh doesn’t make any damage
Classnames:
sga_gate_orbital
Authors:
Icecoolwrx
Predefined Gate Addresses (Numeric Values – Use DHD key above )
“Gate Name”, 6 Symbol Address, Origin
"Abydos,27,7,15,32,12,30,6";
"Alaris,4,29,8,22,18,25,6";
"Apophis,3,39,16,8,10,12,6";
"Beta Base,26,2,6,24,10,32,6";
"Chulak,9,2,23,15,37,20,6";
"Cimmeria,11,35,22,17,6,26,6";
"Earth,28,26,5,36,11,29,6";
"Edora,28,24,7,9,15,3,6";
"Ernest,27,7,15,32,13,30,6";
"Euranda,30,27,9,7,18,16,6";
"Juna,29,8,18,22,4,25,6";
"K_tau,18,2,30,12,26,33,6";
"Kheb,26,35,6,8,27,14,6";
"Martin,24,12,32,7,11,34,6";
"Oaness,4,29,10,17,36,25,6";
"Schnappi,8,22,14,32,16,19,6"
"Tollan,6,33,27,37,11,18,6";
"Tollana,4,19,8,22,18,25,6";
"P2X555,28,8,16,33,13,31,6";
"P3X118,9,26,34,37,17,21,6";
"P3X562,3,28,9,35,24,15,6";
"P3X595,38,28,15,35,3,19,6";
"P5C353,27,20,15,26,12,30,6";
"Vorash,38,9,28,15,35,3,6";
"P5C353,29,5,36,6,23,20,6";