-Added another scene to Tanoa. (Main menu will randomly pick between the 2)
Downloads section updated with links to Waugh_Lord’s Mods and Custom Main Menu Mod.
Facebook page maintained by prababicka!
-Added, USAS12 Automatic Shotgun
-Added, SGC Modern Soldiers : Wood USAS12, Olive USAS12, BLACK USAS12
-Changed, SGC Modern Soldiers editor name scheme from “Weapon-Color Uniform” to “Color Uniform-Weapon”
-Added, Grey Jaffa Leader
-Fixed, All regular grey Jaffa from having cape
-Changed, Editor Names of Jaffa to Grey Jaffa, Jaffa Pilot to Grey Jaffa Pilot,Serpent Guard Closed to Grey Serpent Guard Closed, and Serpent Guard Open to Grey Serpent Guard Closed
-Added Eden Preview images to SGC Modern Soldiers
-Added Eden Preview Images to all Red jaffas, all Black Jaffas, and Grey Jaffa Leader
-Added Eden Preview image to PJ2-445
-Added Eden Preview images to Medieval units
-Fixed Jaffa, PJ2445, and Medieval units config for hitpoints (Works with ace now, no more hard to kill jaffa and more well balanced jaffa armor)
-Lowered explosion camera shake effect of staff blast
-Lowered Staff explosion smoke effect
-Fixed error message when transporting, while leaving the gate transport script text box empty.
-Renamed “Stargate” to “Milky Way Stargate” in editor.
-Fixed crazy archer animation.
-Adjusted coding some for better multiplayer support.
-Added Gate Stay Open Time Setting to Gate Module.
-Added script file to be run option in gate properties when object is being transported. (Brings in variables :UNIT being transported, and DESTINATION GATE.
in the script you can use params [“_unit_traveling”, “_gate_traveling_to”]) good for use in weather events ect…
-Fix PJ2445 Unit, Prevent player’s head settings from showing on player unit.
-Add, Arrow shows on bow now and also disappears when fired.
-Re-texturing of the Transporter Rings by Cyrus Jackson
-Add, Archer for Medieval Tribes
-Fix, Reduced size of arrow by 20%
-Fix, Adjust Bow Hand Positions
-Add Knight Hooded -Unarmed -Unarmored for Medieval Tribes