-Add: DHD Control Crystal added to inventory system. -Add: Engineer Skill variable required to remove control crystal. unit setvariable[“sga_skills”,[“Engineer”],true]; -Added: Skill Button to Inventory System to display skills such as Engineer. -Fix: Main workshop name changing from Stargate ARMA Early Preview to Stargate ARMA -Added: Option to choose from full or short version of wormhole […]
Upcoming update will require the SGA GATE SYSTEM to use the Stargate ARMA Early Preview workshop, due to use of its inventory system for the control crystal.
-Add: Zat’nik’tel -Add: Zat’nik’tel and ammo to all Jaffa -Fix: When Staff is Open or Closed it shoots a bullet -Fix: When staff weapon hit CUP bushes it slowed down.
-Add: Very Early Inventory System. Use: Shift+I to access. -Add: Include Server Key File -Fix: Staff Weapon flashing white when turning on. -Fix: Staff Weapon causing units not to react using the setunitpos “UP” and just pointing the staff in air -Fix: Display name “Static Staff 1” to “Static Staff Cannon 1” -Fix: Display name […]
-Added Lucian Alliance Unit
-Add Egypt Ruin Column -Add Egypt Ruin Wall -Add Sarcophagus
-Added Desert, Blue, and Red Uniforms to the SGC Soldier. Thank you Kinch for creating them!
-Added another scene to Tanoa. (Main menu will randomly pick between the 2)
-Changed to full screen. -Added Scene for Altis(Can be viewed by exiting from altis in the map editor to main menu) -Requires Stargate_Waugh_Lord now.
Downloads section updated with links to Waugh_Lord’s Mods and Custom Main Menu Mod.